THE STRATEGIES AND ADVANCEMENTS IN COMPETITIVE GAMING AND WAGERING

In a real-time strategy game, each participant positions structures and maneuvers multiple units under their indirect control to secure areas of the map and/or destroy their opponents’ assets. In a typical RTS game, it is possible to create additional units and structures, generally limited by a requirement to expend accumulated resources. These resources are in turn garnered by controlling special points on the map and/or possessing certain types of units and structures devoted to this purpose. More specifically, the typical game in the RTS genre features resource-gathering, base-building, in-game technological development, and indirect control of units.   /source:BCR娛樂城

In this example, Philadelphia is the home team. Chicago is a -115 favorite, which means for every $100 the player wants to win on Chicago, he must lay $115. To win $10, he would bet $11.50 and collect $21.50 if Chicago wins. A wager on Philadelphia would win $105 for every $100 wagered or $10.50 for every $10. A $10 wager would return $20.50.
The number to the right of the Money Line is the Run Line. The Run Line in baseball is similar to the pointspread in other sports, except the payouts vary according to the money line odds and are not most often set at -110 on each side. The player making this wager is getting 1 ½ runs with Philadelphia by laying $160 for every $100 he wants to win. Philadelphia could lose the game by 1 run and the player would still win. The player may wish to give 1 ½ runs with Chicago and win $14 for every $10 wagered. Chicago would have to win by 2 runs. When betting the run line, the game must go at least 9 innings or 8.5 innings if the home team is ahead. Both listed pitchers must start the game or run line bets are refunded.   /source:OC娛樂城


Computer programs have shown superiority over humans in two-player games such as chess, Go, and heads-up, no-limit Texas hold’em poker. However, poker games usually include six players—a much trickier challenge for artificial intelligence than the two-player variant. Brown and Sandholm developed a program, dubbed Pluribus, that learned how to play six-player no-limit Texas hold’em by playing against five copies of itself (see the Perspective by Blair and Saffidine). When pitted against five elite professional poker players, or with five copies of Pluribus playing against one professional, the computer performed significantly better than humans over the course of 10,000 hands of poker.   /source:必勝客娛樂城

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